Ever thought of attending a concert, travelling around the world without spending much, or just working, shopping, living, learning, or maybe just interacting from the comfort of your home?
Millions of people are already existing and experiencing such activities in a virtual world. People are buying land in a virtual world, buying Gucci handbags worth $4000, and 27.7 million players attended Fortnite’s Travis Scott virtual concert. So much happening in a virtual world, to know more read the full blog to explore what exactly is in it for you.
Key Takeaways
VYUG is a metaverse that seamlessly integrates into our daily lives, blurring the lines between reality and the virtual realm.
Virtual worlds are made to provide an enjoyable and engaging experience. On the other hand, the Metaverse is a network of interconnected virtual worlds where individuals can communicate with one another through a variety of experiences and platforms.
The word “Meta” became familiar in every household in October 2021, when Mark Zuckerberg renamed or rebranded its corporate identity as Meta. Metaverse refers to a virtual interconnected digital world or space, where users interact with one another and engage in different activities. Imagine it as the meeting point of several virtual worlds where users may interact, navigate, and explore endless opportunities. Which only includes virtual reality (VR), augmented reality (AR), and the internet.
The term metaverse was created in 1982 when Neil Stevenson used this word in his novel telling his readers about a virtual world where his characters could escape from the very dystopian real one.
Today, most businesses have begun to develop their own version using different techniques. As the metaverse offers endless possibilities. Wearing immersive equipment such as VR headgear, smart glasses, and augmented reality (AR) gadgets will be required to join the metaverse. You can also enter the metaverse by using smartphones, tablets, and the internet.
Artificial Intelligence
Internet of things
Virtual reality and Augmented reality
Brain-computer Interface
3D Modeling and Reconstruction
Spatial and Edge computing(5G)
Blockchain Technology
Decentraland: Decentraland is one of the Metaverse's most popular social virtual platforms. Decentraland is the first decentralized online environment, as well as the largest Metaverse cryptocurrency. Users of Decentraland can monetize their LAND through promotion, video games, and other features.
Roblox: Roblox is a Roblox Corporation online game platform and game development system that allows users to design games and play games produced by other players.
VYUG: A Metaverse that seamlessly integrates into our daily lives, blurring the lines between reality and the virtual realm. It makes your experience up to 90% real. Its equipment is cheaper than the other platforms which makes it different from all.
The Sandbox: The Sandbox is a 2D sandbox game for mobile phones and Microsoft Windows that was released on May 15, 2012, by the gaming studio Pixowl. On June 29, 2015, it was released on Steam for PC.
Horizon Worlds: Meta Horizon Worlds is a free virtual reality online video game developed and marketed by Meta Platforms that includes an integrated game production system. Players move and interact with one another in numerous worlds that offer events, games, and social activities on this multi-player virtual platform.
Axie Infinity: Axie Infinity is a non-fungible token-based online video game developed by the Vietnamese studio Sky Mavis, which is well-known for its in-game economy. It has been described as a "pyramid scheme" that relies on cheap labour from nations such as the Philippines to fuel its expansion.
Second City: Second Life is a multi-user online virtual environment where people may create avatars and interact with other users and user-created content.
Connecting the world and negating physical distance
Immersive experience
Better social interactions online
Upgrading social media
New business opportunities
Improvements to online learning and education
Positive impact on cryptocurrencies and NFTs
Improvements to gaming
New opportunities for financial gain
Improvements to the work environment
Cybercrime
Negative impact on cultures and societies
Addiction problems
Losing connection with the physical world
Privacy and security issues
Mental health issues
Virtual bullying
Lack of moderation
Connection and hardware issues
Corporate takeover
Metaverse can be accessed through mainly three elements: the internet, virtual reality (VR), and augmented reality (AR).
Virtual reality (VR): virtual reality is a 3D simulated environment that allows users to interact with virtual environments in a way that approximates reality as perceived by our senses. This virtual reality is now often accessed via a VR headset that takes over the user's field of vision. Haptics, which include gloves, vests, and even full-body tracking suits, allow for more lifelike contact with the virtual world.
Augmented reality (AR): augmented reality is not as engaging as VR. It adds digital overlays to the real environment using some kind of lens. Users can still engage with their physical surroundings. Pokémon Go is an early example of augmented reality. Consumer AR products such as Google Glass and heads-up displays on car windshields are well-known.
The metaverse is in its early stages. While its infrastructure is still being built, certain companies and brands are already a part of this new world. Looking at such popularity among the people and accepting it, is a new ray of hope that it will surely mark a height in the world. People are accepting and becoming a part of the metaverse but on the other hand, in some areas, people are still not familiar and are not aware of this particular technology. But as time and popularity are increasing, metaverse will be widely used and accepted.
Written By- Manmeet Kaur